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Old Feb 10, 2006, 04:01 PM // 16:01   #1
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Default Divine Intervention vs. Infuse Health

What are the advantages of using Infuse over Divine Intervention when playing a spike team?

Infuse Health seems almost universal but I rarely see anyone using Divine Intervention... is there a particular reason for this or is it just because it's an enchant and has a relatively long cooldown?
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Old Feb 10, 2006, 04:08 PM // 16:08   #2
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1)Because it can be drained/Shattered.
2)Because it's not certain that it will remain untill the all the damage is dealt.
3)Cast Time.
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Old Feb 10, 2006, 04:52 PM // 16:52   #3
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Most people use infuse because of instant gratification. Divine Intervention is a somewhat usefull spell, but unless your the only monk, there is no guarantee that divine intervention will have time to trigger before another monk heals them. It is also quite difficult to time, where as Infuse gives (most times) more HP than DI, it has a faster cast and recharge time, and its more energy effective. Not to mention its not an enchant, so there really isnt a way to prevent it other than interrupting a monk with a 1/4 second cast.
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Old Feb 10, 2006, 04:53 PM // 16:53   #4
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Cast time is the same, it's recharge that is the problem.
Good team spikes atleast every 10 seconds... with 30 seconds recharge - that skill is crap.
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Old Feb 10, 2006, 05:41 PM // 17:41   #5
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Add to that it will not trigger under degen. (If you die by degen, there is no damage to "negate" so you die even with it).
However don't bury this skill too fast. I often combine it to Infuse health to fight spikes. It's big advantage is that you don't have to have big reflexes to use it. And Infuse health is good if you are healed soon after. If not, you can't use it up twice.
It is more useful on 4v4 than in 8v8 where it's difficult to see what will be the targeted party member.
If you have free skill slots or not healing prayers as first attribute take it, otherwise forget it.
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Old Feb 10, 2006, 06:55 PM // 18:55   #6
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Given the speed of a spike (where Infuse is most often used), Divine Intervention will delay your death by mere fractions of a second.
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Old Feb 20, 2006, 07:00 PM // 19:00   #7
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I use BOTH (crazy, huh)
I use divine on myself, it works fantastically against bloodspike (use touch after their shadow strikes to help with healing somewhat, but normally my WoH takes care of me after that... I only use it on myself, though. More damage heavy spikes (r-spike) require a lot more healing, though, so this is a lot less useful.
Infuse for other people, as you know.
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Old Feb 21, 2006, 03:16 AM // 03:16   #8
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Quote:
Originally Posted by [Apple]
I use BOTH (crazy, huh)
I use divine on myself, it works fantastically against bloodspike (use touch after their shadow strikes to help with healing somewhat, but normally my WoH takes care of me after that... I only use it on myself, though. More damage heavy spikes (r-spike) require a lot more healing, though, so this is a lot less useful.
Infuse for other people, as you know.
I didnt think you could cast WoH on yourself...correct me if im wrong.


And you can interupt monks with 1/4 cast times
Just did today in random arenas.. a great hex called shame ( or guilt, whichever works against ally-targeted spells)


ON a side-note: Racthoh, i've seen your "Warrior" vid and i tried the Avicara farming for myself with the Defy Pain build shown in your movie, and i was wondering how you survive. I always die within 7 seconds and dont usually get to kill a single bird. Even when i switched Frenzy or Flurry..

Last edited by Lambentviper; Feb 21, 2006 at 03:20 AM // 03:20..
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Old Feb 21, 2006, 05:51 AM // 05:51   #9
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Quote:
Originally Posted by Lambentviper
I didnt think you could cast WoH on yourself...correct me if im wrong.
Well your not wrong, in fact your 100% right. If anyone cares to argue this...well...good luck.
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