Feb 10, 2006, 04:08 PM // 16:08
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#2
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Krytan Explorer
Join Date: Jul 2005
Location: Luxembourg
Guild: [FcUK] Forgot The Ghostlyyyyy [WM] War Machine
Profession: W/E
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1)Because it can be drained/Shattered.
2)Because it's not certain that it will remain untill the all the damage is dealt.
3)Cast Time.
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Feb 10, 2006, 04:52 PM // 16:52
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#3
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Arlington, TX
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Most people use infuse because of instant gratification. Divine Intervention is a somewhat usefull spell, but unless your the only monk, there is no guarantee that divine intervention will have time to trigger before another monk heals them. It is also quite difficult to time, where as Infuse gives (most times) more HP than DI, it has a faster cast and recharge time, and its more energy effective. Not to mention its not an enchant, so there really isnt a way to prevent it other than interrupting a monk with a 1/4 second cast.
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Feb 10, 2006, 04:53 PM // 16:53
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Cast time is the same, it's recharge that is the problem.
Good team spikes atleast every 10 seconds... with 30 seconds recharge - that skill is crap.
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Feb 10, 2006, 05:41 PM // 17:41
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#5
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Add to that it will not trigger under degen. (If you die by degen, there is no damage to "negate" so you die even with it).
However don't bury this skill too fast. I often combine it to Infuse health to fight spikes. It's big advantage is that you don't have to have big reflexes to use it. And Infuse health is good if you are healed soon after. If not, you can't use it up twice.
It is more useful on 4v4 than in 8v8 where it's difficult to see what will be the targeted party member.
If you have free skill slots or not healing prayers as first attribute take it, otherwise forget it.
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Feb 10, 2006, 06:55 PM // 18:55
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#6
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Given the speed of a spike (where Infuse is most often used), Divine Intervention will delay your death by mere fractions of a second.
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Feb 20, 2006, 07:00 PM // 19:00
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#7
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Desert Nomad
Join Date: Dec 2005
Profession: N/Mo
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I use BOTH (crazy, huh)
I use divine on myself, it works fantastically against bloodspike (use touch after their shadow strikes to help with healing somewhat, but normally my WoH takes care of me after that... I only use it on myself, though. More damage heavy spikes (r-spike) require a lot more healing, though, so this is a lot less useful.
Infuse for other people, as you know.
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Feb 21, 2006, 03:16 AM // 03:16
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#8
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by [Apple]
I use BOTH (crazy, huh)
I use divine on myself, it works fantastically against bloodspike (use touch after their shadow strikes to help with healing somewhat, but normally my WoH takes care of me after that... I only use it on myself, though. More damage heavy spikes (r-spike) require a lot more healing, though, so this is a lot less useful.
Infuse for other people, as you know.
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I didnt think you could cast WoH on yourself...correct me if im wrong.
And you can interupt monks with 1/4 cast times
Just did today in random arenas.. a great hex called shame ( or guilt, whichever works against ally-targeted spells)
ON a side-note: Racthoh, i've seen your "Warrior" vid and i tried the Avicara farming for myself with the Defy Pain build shown in your movie, and i was wondering how you survive. I always die within 7 seconds and dont usually get to kill a single bird. Even when i switched Frenzy or Flurry..
Last edited by Lambentviper; Feb 21, 2006 at 03:20 AM // 03:20..
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Feb 21, 2006, 05:51 AM // 05:51
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#9
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Lion's Arch Merchant
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Quote:
Originally Posted by Lambentviper
I didnt think you could cast WoH on yourself...correct me if im wrong.
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Well your not wrong, in fact your 100% right. If anyone cares to argue this...well...good luck.
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